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更新日志
6.3.0.3
6.3.0.3
Major Changes
- Significantly improved shop loading and server startup performance by filtering shops by world directly in SQL, adding missing database indexes, and properly parallelizing shop loading. (thanks to daniel-skopek)
- Improved the internal shop manager with a direct runtime UUID-to-shop mapping, reducing expensive shop lookups and improving performance when retrieving loaded shops. (thanks to Warriorrrr)
- Economy transactions are now recorded in
log_transaction, and transaction history reading has been corrected. The existingtransaction-metric.enableoption now controls both purchase and transaction metric recording. (thanks to YuanYuanOwO) - Added support for 26.3.
Minor Changes
- Added SafariNet item matching support to MatcherPlus compatibility.
- Updated PyroFishing item matching to account for item tiers.
- Added
OMINOUS_BOTTLE_AMPLIFIERto the default modern item matcher configuration so ominous bottles with different amplifier levels are treated as different items. (thanks to Warriorrrr) - Changed the default permissions for changing shop type and shop state to the administrator permission group.
- Updated ItemsAdder compatibility dependencies and Maven repository configuration.
- Updated the TNML dependency version.
- Updated the release artifact collection Gradle task.
- Updated Turkish translations through Crowdin.
- Simplified Towny economy account handling by using direct UUIDs instead of legacy account conversion implementations.
- Added a datetime timestamp in shop sell/buy feedback messages. Targetted for offline players receiving notifications when logging back in (thanks to Veyronity)
Addons
New Craft Engine Compatibility Module (created by YuanYuanOwO)
- Fixes missing or wrong textures on shop display items for some CraftEngine items when using the virtual display mode.
Fixes
- Fixed incorrect tax calculations where tax rates could be treated as tax amounts and collected tax was not deposited into the configured tax account. (thanks to YuanYuanOwO)
- Fixed the configured tax account not being properly resolved or created, ensuring the account being created matches the UUID used when depositing taxes. (thanks to YuanYuanOwO)
- Fixed tax accounts potentially disappearing or failing to persist correctly after a server restart. (thanks to YuanYuanOwO)
- Fixed database log and audit timestamps using inconsistent time zones. Database timestamps and exported CSV backups now use the server's local time consistently. (thanks to YuanYuanOwO)
- Fixed database exports converting timestamps to UTC, which could cause timestamps to shift after export and recovery operations. (thanks to YuanYuanOwO)
- Fixed transaction metric inserts continuing after a shop data ID lookup failed. (thanks to YuanYuanOwO)
- Fixed
/qs namepermission checks not correctly verifying whether a player is authorized to rename a shop. (thanks to YuanYuanOwO) - Fixed shop transaction history not being viewable from the Control Panel UI. (thanks to YuanYuanOwO)
- Fixed
/qs history ownedfailing when the player does not currently own any shops. (thanks to YuanYuanOwO) - Fixed
/qs limit setthrowing an error when called without the required arguments. (thanks to YuanYuanOwO) - Fixed incorrect shop sorting when a player owns more than 11 shops. (thanks to YuanYuanOwO)
- Fixed invalid page arguments causing
NumberFormatExceptionerrors in the watch, favorite, avoid, and tag commands. (thanks to YuanYuanOwO) - Fixed Towny compatibility not consistently using direct UUIDs for town and nation economy accounts.
- Fixed issue where QS stopped loading if packetevents or protocollib failed to load properly.
- Fix attached shop lookup on block interaction (thanks to YuanYuanOwO)
- Fix QUser#hashCode being inconsistent with equals (thanks to YuanYuanOwO)
- Fixed an issue where display caches were lost after restarting the server (thanks to YuanYuanOwO)
- Use Paper arm swing event listener (thanks to YuanYuanOwO)
- Fixed SCS compatibility not using the latest API which moved the location of the Claim class.
- Fix an issue where display entities used as shop blocks could still be interacted with in some cases. (thanks to YuanYuanOwO)
